Tag Archives: card game

Boardgames in Blighty Kickstarter News – Havoc Card Game: A revolutionary RPG deck-builder experience is LIVE!

Havoc 1

Boardgames in Blighty Kickstarter News – Havoc Card Game: A revolutionary RPG deck-builder experience is LIVE!

It is interesting to see how far deck-building games have come since Dominion. Here is another step on the evolutionary trail with a game that makes a big claim…

From the project…

Havoc is a new type of RPG card game that introduces many never-before-seen mechanics and play-styles in a fantasy deck-building game!

Havoc Card Game is an RPG card game, developed by Intense Gaming Logic LLC, that revolves around the story between a Hero and a Villain. One player plays as the Hero, and the other plays as the Villain. Each have their own unique mechanics and rule sets. Battle as the Villain with your arsenal of Hexes, Traps, and Minions or as the Hero with your armory of Attacks, Supplies and Equipment. 

Sounds pretty interesting and my hunch is the peeps at Intense Gaming Logic LLC may very well do nicely in raising the needed funds to be published.

Check out the project which ticks all of the boxes you will want to get the full story here


Havoc 3


Havoc 4

Boardgames in Blighty BEST Boardgames List – What are the BEST board games? Ask a gamer which ONE game will they never sell…


Boardgames in Blighty BEST Boardgames List – What are the BEST board games? Ask a gamer which ONE game will they never sell…

So many games, so little time, storage space or money… 😦 So if you are going to buy games, you want them to be great, right? Who better to ask than an experienced board gamer?

So I posted the following question on Twitter – What ONE game in your collection would you never sell? I mean if you had to choose one to hang onto, which would it be? I got quite a few responses, some maybe surprising, some not. Are these the best games ever made? I will leave that up to you. But there are reasons the owners will NEVER sell them which suggest that they are worth getting. I daresay that this has got to be just as good a best Board Games list is any.

Please feel free to post your ONE never sell game…


memoir Memoir 44 with expansions ( My choice)

TTAGES Through the Ages

Carc Carcassonne

Hanabi Hanabi

Keyflower Keyflower

fieldsofarle Fields of Arle

Dune Dune

Netrunner Android: Netrunner

WHQ Warhammer Quest

Twilight Twilight Struggle

Reef Reef Encounter

Descent Descent (a fully painted copy)

Evo Evo


A&AAxis & Allies: Spring 1942

tzol Tzolk’in

weather Weatherslam (well… the comment was they love the awful art…)

notredameNotre Dame

N HexNeuroshima Hex

Legendary Legendary

Galaxy Galaxy Trucker

LOW Lords of Waterdeep (with expansion)

Dom.jpg Dominant species


Ace of Spies Cover Art released

We are very pleased with the way Ace of Spies is shaping up as we run up to the launch of our Kickstarter campaign on April 20th.


Follow us on Twitter – @Ace_of_Spies,

on the Ace of Spies Facebook page https://www.facebook.com/#!/groups/360772327296981/

or on the Boardgamegeek page http://boardgamegeek.com/boardgame/114316/ace-of-spies



Review – Back to the Future the Card Game from Looney Labs

Review of Back to the Future the Card Game from Looney Labs

Designer – Andrew Looney

Artist – Derek Ring

note – thanks go to Looney Labs for providing a review copy of this game

I expect that most of you have seen Back to the Future and possibly the 2 sequels. The original film has been a personal favourite and for many of us time travel is quite an intriguing proposition. So when Looney Labs created a card game based on the license, I thought it would be interesting to see what they did with it. Back to the Future, the Card Game, a game for 2-6 players age 11+ won the Best Traditional Card Game award at Origins 2011, so of course it should be something special, eh? Well let’s see…


The cards are typical Looney Labs quality so no problem there. Very colourful, and the artwork is good, and at a glance, there is a lot of similarity to the Fluxx cards I’ve seen, which is, disappointing as I would have hoped to have images from the films. The content has loads of references to the characters and specific objects in the films, so thats good but it all could have been so much better with film images from such an iconic film franchise. I imagine that this was a cost decision but I would think that fans would have been willing to pay a bit more for photos of Michael J. Fox and co.


In Back to the future the Card Game the players are time travellers who are trying to be the first to reset time back to where their personal goal needs it to be and then stop Doc Brown from inventing the Flux Capacitor and the resulting ability to travel in time.

You will note that I mentioned that the cards had a Fluxx look to them which is a core game system for Looney Labs but this is not a Fluxx spin-off although there are some similarities.

The cards are split into 3 piles: Timeline cards, ID cards and Game cards

The Timeline cards are laid on the table in a 4×6 grid in a specific order with their blue or purple sides face up. The Timeline cards are basically the game board where the story/events takes place. Each card has different versions of the same event in the Timeline and are flipped by the players during play which changes history. .

The Game cards (you start with 3) are various actions, items, time machines, and double backs where you can change history twice. These are played from your hand. These allow for a lot of player interaction which can help you put delays into other player’s plans. Basically read what they say and play them accordingly (like in Fluxx).

ID cards are chosen randomly and give each player their game objective of 3 specific Timeline cards and which side they need to be flipped to to win.

The game process is easy  (and just like Fluxx)-

Draw 1 card, play 1 card OR draw another card

However, you are essentially trying to play cards for yourself or against other players, ultimately to find a way of flipping the 3 cards noted on your ID card. THEN, also playing cards in order to flip a B-1 card which is the point in the Timeline where you can prevent Doc Brown from inventing Time travel to win the game.

It all plays well and the rules are clear and the interaction is fun. The play is Fluxx-like, but different enough to not have you thinking that its just another Fluxx spin-off. The Timeline is cool and touches on a lot of areas in the film background. The mechanic of flipping the Timeline cards to achieve your goals is clever.


Ironically, there are 2 Time issues which can cause problems. The first is that if there are more than say 3 players, the continuing interaction and take-that stuff lengthens the game to where it can become tedious. So stick to 3 players max.

Second, the B-1 Doc Brown game ending Timeline space actually has 5 shuffled cards which means you have 1 chance in 5 to end the game. This, again can be very frustrating and make the game too long. I suggest just playing with the 1 correct card.

Did it work for me?

While not a bad game, with effective and some clever mechanics, I was disappointed with Back to the Future the Card Game on 2 levels. The game lengthening issues mentioned above are a problem. The game is light and feels like it needs to play fairly quickly but it can easily take too long. Also, the theme, although reasonably played out  in the content, just doesn’t really come to life for me. Actual film images would have helped and perhaps special rules for each player other than the objective cards would have been helpful but then it would have been a heavier game than it was meant to be I suppose.

So overall, not bad, but not as great as I’d hoped from a Back to the Future game.

Boardgames in Blighty rating – 5 out of 10

Family friendly?

Sure. Should be fine for older kids as indicated by the age range of 11+

For more information go to – http://www.looneylabs.com/

Review – Revolver: The Wild West Gunfighting Game from White Goblin Games

Review – Revolver: The Wild West Gunfighting Game,  from White Goblin Games

Designer – Mark Chaplin

Artist – Chechu Nieto

Thanks to White Goblin Games for providing a review copy of this game

Revolver, is a non-collectible card game for 2 players, playing Colonel Ned McReady or bandito Jack Colty, set in the wild west. Not the glamorized and pretty sanitized wild west of John Ford/John Wayne films (of which I am a big fan, however), but more like the gritty, nasty wild west of Sergio Leone/Clint Eastwood films with unsavory characters on both sides of the law. Refreshing to have a self-contained non-collectible card game as well instead of yet another game system that sucks your life and funds away. Yes, I’m looking at you FFG!

Fyi, this is a reboot of Mark Chaplin‘s previous game, Aliens: This Time It’s War so if you like that game, purchase of Revolver should be a no-brainer.

Revolver is a no-holds-barred game for 2-player age 10+ (I would say that 13+ is more appropriate) where the players battle it out in a series of gunfights across 5 locations or “battlefields” which are arranged in columns, where cards are played as each gunfight takes place. There aren’t that many games set in the wild west so another take on the genre is welcome.


White Goblin Games have taken to producing a number of their card games in tin boxes and Revolver is no exception to this trend. Very nice it is too! Each player has a deck of 62 cards which include Firepower, Row-blocking and One-shot effect cards. Other cards are also included for other things such as characters, the 5 battlefields, etc. as well as tokens for tracking effects and information. The card and component quality is very good and durable.

The rules and cards are clearly laid out but of course, you will need to learn the card effects which is helped with use of icons. The artwork is quite evocative and very nicely done by Checho Nieto


and there is a nice amount of flavour text in the rules which fleshes a thematic storyline that the players will follow as they try to effectively use their cards to take each other out. The backgrounds of McReady, Colty and his gang members bring the game to life. There is a variety of cards with various thematic events and special rules to be played for each player.


To win the game, a player must meet one of the following conditions:

♦ The Colonel McReady player wins if every member of the Colty gang is killed

♦ The Colty gang player wins if Jack “The Crow” Colty reaches and survives the 3:15 Express from Rattlesnake Station battlefield turn space “4”

♦ The Colty gang player wins if he manages to remove all twelve tokens from the Mexican Bordercard

The set-up has you setting out the five “battlefield” location cards where the drama will unfold.

The Bank at Repentance Springs, Whiskey Canyon, Buzzard Point, Rattlesnake Creek, and 3:15 Express from Rattlesnake Station. You also place the Place the Derail the Train card beside the 3:15 Express from Rattlesnake Station as there is a chance to do this action. True grit and power tokens are set out. The Colty gang player the sixteen bandit character cards, takes the Mexican Border card, and put twelve tokens on the card and places a token on the “Skinny” Landell card. Then both players shuffle their specific decks. Each deck is specific to each side which makes things very interesting.

A turn is divided into four phases:

1. Advance turn marker (only Colty gang player)

At the beginning of his turn, the Colty gang player, advances the turn marker one space forward. If the turn marker already reached the last number on a battlefield, place the turn marker on space “1” on the next battlefield. This marks the progress of the game story line.

2. Draw two cards

3. Play cards

You may put any number of cards from your hand into play on your side of the current battlefield card (the card with the turn marker on it). To play any card from your hand, you must pay the indicated cost by discarding that number of other cards from your hand.

There are 3 types of cards:

Firepower cards: These cards have a white or black poker chip in the top left corner of the card. The number in the poker chip indicates the firepower (attack) value of this card. Firepower cards are placed at your side of the playing area.

♦ Row-blocking cards:These cards have an orange border and are placed at a battlefield in your opponent playing area (maximum of 2 row-blocking cards per battlefield).

♦ One-shot effect cards:Follow the instruction on the card and place it on the discard pile.

The Colty Gang player has a three card limit. This means he can place a maximum of three firepower cards at each battlefield. The Colonel McReady player has no such limit.

Many cards have special rules described in their text. All text takes effect immediately when this card is p p These rules are applied to the current battlefield.

4. Attack (only Colonel McReady player)

During each turn that the Colonel McReady player takes, he can try to kill a bandit using his firepower. Each turn (not only in this phase) that the Colonel McReady player fails to kill a Colty gang character, remove one token from the Mexican Border card.

Revolver is a real challenge for the players in terms of which cards to play and when to play them to best effect. I do like the progressing through the 5 battlefields which l gives Revolver the sense of playing through a western film.

It’s basically kill or be killed to win the game. Or at least, stopping the Colty gang from crossing the border into Mexico. No mystical, magical missions here. No elves, dwarves, aliens or whatnot. Its all about how hard you are and how good you are with your six-shooter. This is a straightforward, in your face confrontation.

Each player has to consider how best to employ the different dynamics of strengths and limitations in their cards to deal an effect blow. The Colty gang has 16 desperadoes, all with a background story which adds to the theme and the Colonel ned player needs to take them on in increasing difficulty. It is very interesting to see how the different decks are used. There is loads of replayability here and the background stories of the characters, the changing card availabilities, the strengths and weaknesses of each deck all add to my be very intrigued as to how things will play out.

The strategy comes from using your cards to best effect as they become available. No grand master planning here. Everything is very much in the moment and means you need to stay on your toes to make effective choices. The theme is good and comes through nicely. My only quibble would be that I would have liked a few more battlefields that could be used to freshen things up.

Did it work for me?

Revolver is certainly a challenging and really fun game, especially if you are a fan of westerns, and a nice change from the usual fantasy/sci-fi card games out there. It is great to have fixed decks and a complete game as well and the great backstory really brings the game to life beyond the mechanics which are pretty solid and easy to follow. The whole package looks excellent and again adds to the atmosphere. The rules are clear, the mechanics and structure effective and the journey consistently strong. The variety is enough to keep your attention and the turns of fate both frustrating and exciting in equal measure. The decisions about how and when to deploy your resources and firepower will keep you in the thick of things, trying to outsmart the other player. And, it plays pretty fast too.

For me though, the best part of the game is the tense storyline as the game progresses through the 5 battlefields. Essentially, you have a series of gunfights with the Colty Gang losing members of their gang as they race for the 3:15 Express from Rattlesnake Station or the Mexican Border. The Colonel Ned McReady player is under pressure to utilize attacks well and quickly kill off the Colty Gang members before they can get away. It all comes together and works very well.

Revolver is fun, easy to play, (although there is a bit of initial reading including backstory to get through) interactive, action packed, dripping with theme and a jolly good romp through a spaghetti western. It is limited to 2 players and not everyone may be interested in the theme but it is a well designed, strong addition to the 2-player card game category.

Boardgames in Blighty rating – 8 out of 10

Family friendly?

Not intended for families

For more information go to – http://www.whitegoblingames.com/

Review – Monty Python Fluxx from Looney Labs

Review – Monty Python Fluxx from Looney Labs

Designer – Andrew Looney

Art – Todd Hamilton

note – thanks to the good folks from Looney Labs for providing a review copy of this game

And now for something completely different…


Monty Python Fluxx!

I finally got to play a game with a Monty Python theme. My game group tends to go into Monty Python and the Holy Grail-speak when we play fantasy type games and it is always a good laugh when we do so. Being a huge Monty Python fan, there was a lot riding on playing the Fluxx version.


As with other card games from Looney Labs that I have reviewed recently, the cards are of a good quality and should stand up to plenty of playing, shuffling, etc. The art work by Todd Hamilton accurately captures the characters and theme of the Monty Python shows and in particular, the film Monty Python and the Holy Grail and will certainly bring a smile to the face of fans of the series. Whilst this game is listed as for an audience 2-6 players of age 13+, I would say that the ones who will really enjoy it most will be those who are Monty Python fans.


There are loads of fun Monty Python references in the art imagery and the text. I am sure that fans will instantly start quoting lines from the shows and the films and this adds to the fun.  The cards are clearly written and easy to understand so its easy to get with the flow of the game. Monty Python fans will take the theme and run with it beyond the images and text although these have no effect on the game itself.


“We are no longer the knights who say ni! We are now the knights who say ekki-ekki-ekki-pitang-zoom-boing!”

As with other Fluxx games, Monty Python Fluxx is fantastically easy to learn as each card has its own set of instructions. The basic rules are straightforward – Draw a card, Play a card. As you draw cards, new information is added  –

– New rules which take effect instantly and are added to previous rules played if they don’t contradict

– Goals which means you can’t really plan ahead, just hope to get the right cards at the right time so you are subject to cards in play and cards you draw. Random and luck filled but if you accept that, its part of the game. Whoever completes the goal first wins.

– Keepers which are mostly needed to complete a goal

– Actions which are used once and discarded. They can cause major chaos or have no effect, you never know.

– Creepers are generally things you want to get rid of as holding them will prevent you from completing a goal to win

– Surprises which can be played any time, including someone else’s turn

The game plays very quickly and with all the information coming through on the cards, you will know what to do. Due to the constantly changing rules and goals, its hard to develop any strategy so its all down to the play of the cards in the moment. Some may not like the randomness, others will find it loads of fun.

Did it work for me?

Nudge, nudge, wink, wink. Know what I mean?”

I can only repeat what I said previously about Star Fluxx. Being a fan of randomness helps a lot for me so I definitely enjoyed playing Monty Python Fluxx.  I have no doubt that my non-gamer friends who enjoy  Monty Python will enjoy it as well as I will be able to teach it within minutes. That is a great point for me as I will use it with non-gamers as some light fun which doesn’t take too long. I do like the changing rules and goals as you do have to stay on your toes and it is also a great equalizer when playing with serious gamers who like to plan things out and look for optimum strategies. Having said that, I think that they are less likely to want to play. For me, this is my favourite of the Fluxx games as I love the theme and can easily add to it. Others may like the theme to have a bit more depth but this just wouldn’t fit the Fluxx model so like Top Trumps, the theme is pasted onto the core mechanics engine which purrs along nicely. A fun experience with a fun game.

For an easy, brain-friendly family game, Monty Python Fluxx works very nicely indeed, squire.

Boardgames in Blighty rating – 7.5 out of 10

Family friendly?

The theme is more suited to fans of Monty Python

For further information go to – http://www.looneylabs.com/

Review – Seven Dragons from Looney Labs

Review – Seven Dragons from Looney Labs

Designer – Andrew Looney

Art – Larry Elmore

note – thanks to Looney Labs for providing a review copy of this game

Oh boy, another game featuring Larry Elmore’s art. Must check it out right? Dragons… check.  Fantasy theme… check. Fast playing card game… check. Ok, I’m interested so let’s have a look at Seven Dragons.

Looney Labs are surely specialists in simple, fast playing, family games and this looks like it fits the model. Based on an earlier published game, Aquarius, this is a dominoes-like game for 2-5 players age 6+ where the object is to be the first to play your cards and connect 7 Dragons.


This is a GORGEOUS game with outstanding artwork by famed fantasy artist Larry Elmore. If you are a fan of dragons in any way, this is a must purchase just for the artwork. The game includes 72 cards: 5 Goals, 1 Silver Dragon, and a deck containing 51 Dragon cards and 15 Action cards. All are of good card stock quality and will withstand regular plays and a pleasure to look at.



An easy game to play, Seven Dragons starts with each player randomly given a goal card wich tells them which coloured dragon they need to connect 7 of to win. The Silver Dragon card is placed in the centre of the table and remains there throughout. Then each player draws 3 cards as their starting hand.

Each turn the players draw one card from the draw pile and then draws a card from their hand and:

– Plays a Dragon card adjacent to another card following simple connection rules. There are 5 different Dragon colours, plus a Rainbow Dragon which is a wild card. The Silver Dragon is the start card. It changes colour when anyone plays an Action card is played. The idea is to place Dragon cards to connect 7 of the same colour so the players will have to think about positioning to connect for their goal and block others. There are also multi-connection bonuses of extra cards into your hand when using multi-paneled cards just right as well.

– Plays an Action – there are 5 actions with 3 of each type in the deck. Each action is self explanatory – Trade Hands, Trade Goals, Move a Card, Rotate Goals and Zap a card. These add some nice unpredictability and tactics to the game.

Overall, the rules are clear, the structure and gameplay moves quickly and smoothly. The interaction and uncertainty adds a nice level of spice and unpredictability.



Did it work for me?

I am quickly becoming a fan of Looney Labs‘ games and Andrew Looney‘s designs. Yep, Seven Dragons is a lovely game pure and simple because it is pure and simple. Genius decision to get Larry Elmore‘s art as it looks terrific. There is enough simplicity, ease of learning and engaging gameplay for the family and a bit of tactics and nice level of interaction for non-gamers and experienced gamers alike as a light, fast card game which is really fun. Pretty much everything you could ask for in this type of game. Well recommended!

Boardgames in Blighty rating – 7 out of 10 

Family friendly?

Awesome family fun!

For more information go to – http://www.looneylabs.com/