For immediate release
Twin Tin Bots by Philippe Keyaerts to be released on Kickstarter
Small publishers share a common issue with new releases : Inventory is a zero-sum game. Money used to keep existing titles in print cannot be used to release new titles so the build up of money to release a new game is slow. It is very rare that a game yields enough profit to both fund a reprint and fund the printing of a new title. This meant until recently that small publishers like Flatlined Games had to choose between releasing new games or reprint the current titles.
Crowdfunding changes this and allows us to call out for help funding new titles. This financial support also allows us to focus on our core business : researching new games worthy of publication, working with the designer to further develop and improve these games, and eventually produce them and make them available for all on the market.
This is even more important for small publishers as all time spent solving financial matters is time not available to produce better games.
Flatlined Games is proud to announce it launches a crowdfunding campaign to publish their new title : Twin Tin Bots, a game by acclaimed designer Philippe Keyaerts (author of Vinci, Evo, Olympos, and the SmallWorld series).
The campaign will be run on Kickstarter.com starting now for the english version of the game. European publishers do not have access to Kickstarter yet, so our US distribution partner Game Salute, will be running the campaign for us through their Springboard program. Springboard is a label that ensures supporters that a Kickstarter project is professionally produced, and has received the level of playtesting, development, and graphical design that you expect from a published game. They also will help us promote the game to the American audience.
A french language satellite campaign will also be run on french crowdfunding platform ulule.com for the french version of the game. This is an international first as both campaigns are linked : money raised from both campaigns will be used to determine stretch goals releases, and the satellite french version will automatically gain any stretch goals reached on the main english campaign.
The main Kickstarter campaign can be found here : http://www.kickstarter.com/projects/flatlined/twin-tin-bots
About the Game
Twin Tin Bots is a luckless robot programming game, by Philippe Keyaerts.
Each player programs two robots to harvest crystals. The available orders are simple (forward, turn, harvest, unload, …) but there are two robots to control, and only one order can be changed each turn! Furthermore, the other player’s robots are after the same crystals, and will push your robots, or might even rob crystals from them.
Twin Tin Bots contains 36 plastic miniatures, is very easy to grasp but hard to master and plays in under 60 minutes, even with 6 players.
The player turn sequence is very simple so game rounds are short and there is no downtime.
There is very little randomness in Twin Tin Bots. You always have all orders available, so there is no waiting for a ‘forward’ tile. When it’s your turn, you know what other player’s robots programs are, and have a good view of their future actions. And you execute your actions on your turn, so they do not depend on unknown factors.
More information, components pictures and gameplay videos are available on the project page.
About the Author
Twin Tin Bots is the latest game from acclaimed Belgian designer Philippe Keyaerts.
Philippe Keyaerts is well known amongst gamers for his previous successes : Vinci, Evo, Olympos, and of course the SmallWorld series.
When not creating games, he teaches remedial courses, putting his background in social studies and his master in mathematics to good use.
About Flatlined Games
Flatlined Games is a publisher of quality board games based in Brussels, Belgium.
We target niche markets in the boardgames market, and address these niches globally with multilingual editions.
We also market games targeted at a much broader public, which will be available trough the regular distribution market.
Flatlined Games is a one-man business, run on the evenings and weekends alongside a ‘real’ job by Eric Hanuise, owner of Flatlined Games. With Frederic Moyersoen he is co-designer of Batt’l Kha’os, published in 2009 by Z-Man Games.
About Game Salute
‘Game Salute provides tools and services to make the industry better.’
We work with publishing studios, stores, member of the gaming media, non-profit organizations, and individual
Our team is located all over the world, mostly in the US. We have team members in Seattle, Los Angeles, Indianapolis, New Hampshire, North Carolina, Miami, and Australia.
Game Salute began a few years ago as an idea of Dan Yarrington, inspired by the many awesome people he works with in the games industry each day, especially his wife Sara. In April 2011, Mike and Russ officially formed Game Salute, LLC and began working full-time to support, publish, and promote great games. In November 2011, Cody Jones joined as Chief Graphic Designer. In March 2012, James Takenaka joined us as our Chief Sales Officer along with David MacKenzie as our Chief Springboard Officer. In April 2012, Chris Kirkman and Cherilyn Lee Kirkman joined us along with Dann May, our Art Director. In May 2012, Andy Royal joined Game Salute as our Inventory & Warehouse Manager, shortly thereafter Jeffrey Bourbeau, Rick Collins, and Bryan Johnson joined the Studio Development & Game Support team. In June 2012, Tom Vasel joined the team as the Editor-in-Chief of GameSaluteNews.com. Also in June, Kelly McClellan, Artist & Graphic Designer, added her considerable talents to the Game Salute team. In July 2012, Game Salute exploded into awesomeness with new Web Master & Graphic Designer, Darrell Louder. In August 2012, Michael Fox (of Little Metal Dog Show fame) joined the Game Salute ranks to aid in Marketing & Game Development.
Contact info Flatlined Games :
eric.hanuise at flatlinedgames dot com
39 rue gheude