Review – The Kingdom of Crusaders from RightGames

Review – The Kingdom of Crusaders from RightGames

Designed by Danila Gorunov and Sergey Machin

Art – Gustave Dore

note – Thanks to RightGames for providing a review copy of this game

I have to say that I’m not very aware of games coming out of Russia and so to be offered the opportunity to take a look as some games from RightGames from Moscow is a pleasure. A number of my Game reviewing colleagues have already played and reviewed the same games and it will be difficult to say much different but I can give you my take anyway, right?

Being a war gamer, I was particularly interested The Kingdom of Crusaders card game so let’s take a look inside…

The packaging is a bit different from what I am used to. Instead of the normal type game box, there is a cardboard tray and a thin slipcover which it neatly slides into. Not the sturdiest of game boxes so be careful. The excellent artwork on the box and cards contain the illustrations of the Crusades by Gustave Dore (1832-1883) and they are really strong and give a brilliant thematic feel. The rest of the graphic layout is appealing and works well although a small quibble for me would be that the military unit icons are a bit small, but they are clear and the colors used are effective.

A worry with card games will also be the quality of the cards and for me the standard is good and should stand up to shuffling and many plays. The cards have up to 5 icons:

Lance – representing Common Crusader/Militia

Bow – representing shooting soldiers

Swords – representing trained foot soldiers

Helmet – representing knights

Banner – representing leaders

Each player also has a location card for placing your armies in each of the 5 territories.

The rules fit on a nice, clearly laid out double-sided sheet and are easy to understand, the English translation working well.


I like, simple playable games and The Kingdom of Crusaders fits the bill nicely for my needs. A 2-player game aged 12+ (4 players with 2 decks), both players are contesting 5 territories by trying to build the strongest armies from their respective hands. You win by controlling the most territories. Each player gets 5 cards per starting hand. The turn sequence is simple – Draw a card from the draw deck, Place a card in a territory to build an army. You can only place a maximum of 4 cards per territory, making 20 total so that’s a limiting factor in your choices.

Ah, but then the trick, and hence the strategy, revolves around which cards you choose to place in each territory. You see, the icons range from the strongest Leaders down to the weakest Militia and you conquer a territory by having the strongest army. The strength of each army is based on how many of the same type of icons you play in a given territory (remember, you have a maximum of 4 cards per territory) compared to your opponent.

4 of the same icons = a Regiment

3 of the same icon = a Battalion

2 of the same icon = a Regiment

Essentially, if you have the most of any 1 icon in a territory, you are victorious in that territory. If there is a tie, then victory goes to whoever has the stronger icon, i.e. a Leader Regiment beats a Knight regiment. If Regiments cancel each other out because they are identical, then whoever has an additional Regiment wins or whoever has the most of the next strongest icon wins, and so on. All very smooth, simple and logical and very visual for quick recognition and play. 30 minutes should be the maximum time to play this game.

Did it work for me?

I found The Kingdom of Crusaders a pleasure to play. The mechanics are simple yet there are some real choices to make as you try to outwit your opponent. How many icons do I play? How strong? Do I sacrifice 1 territory to get another? Good fun and a nice challenge. It plays fast, has great artwork. What more could I ask from it?

There are similarities with Battle Line which uses poker-like hands but I prefer the artwork and use of icons here which brings out a bit more theme. I definitely recommend this as a nice short filler between meatier games.


Boardgames in Blighty rating – 7 out of 10


Family friendly?

Well, for a couple, or a parent and child, this would work very well.


For more information go to –


Press release – Board games from Les Editions du Matagot / Bombyx Takenoko’s rules are available!

Press release – Board games from Les Editions du Matagot / Bombyx

Takenoko’s rules are available !

You often asked us to reveal you the rules of Takenoko. From now, you can consult them and discover the game where the animal is king. Antoine Bauza’s new game is going to impress you by its attractive visuals and intelligent game system.

The panda has already a great community waiting for him. I wish you’re gonna enjoy these rules illustrated by Yuio.

Dowload the rules here.

Charlotte / Matagot

+ 31 1 42 17 44 62



Press Release from Victory Point Games – Arnhem Bridge: September 17-19, 1944

Press Release from Victory Point Games – Arnhem Bridge: September 17-19, 1944

Paul Koenig’s Market Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Nijmegen, and Eindhoven.

Arnhem Bridge is the first in the Market Garden series, covering the events happening at this vital Rhine River crossing from September 17th-19th, 1944. Each player commands their German or British forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up).

With plenty of decision making and Optional Rules to extend gameplay and realism, the very collapse of Germany is at stake as you make your stand and bring your enemies down at Arnhem Bridge!

Click here for all the details and to order Paul Koenig’s Market Garden: Arnhem Bridge.

– Victory Point Games

Press release from White Goblin Games – White Goblin Games releases Rattus Shuffle app for Android


Press release from White Goblin Games – White Goblin Games releases Rattus Shuffle app for Android

New application selects the cards you’re going to play with

2e Exloërmond, The Netherlands – Dutch board game publisher White Goblin Games, the company that is responsible for the highly successful board game Rattus, is proud to announce the launch of the Rattus Shuffle application for Android mobile devices. Rattus Shuffle randomly selects for you with which cards you’re going to play the board game Rattus. The application is available now at the Android Market and is totally free.

After you’ve started the Rattus Shuffle app and before you’re actually going to play the game, you can choose from all the available expansions and select whether you’re going to play with 5 or 6 players or not. Rattus Shuffle will then determine with which combination of cards you’re going to play the game! With all cards that have seen the light of day to date, no less than 652,458,240 different combinations of cards are possible. It takes you only about 500 million hours of your life to try them all… Rattus Shuffle can now be downloaded for free and even includes the cards from the new Rattus expansion Rattus Africanus, as well as the 4 bonus cards (including their special abilities!) that come with this expansion for early birds. At this point in time, this app is only available for Android devices. You can find some screenshots and download the app here:


Since the release of the base game, early 2010, Rattus has been a big success on gaming tables worldwide. Last year, White Goblin Games already released an expansion which added a lot of variety to the basic game. Including the free and exclusive promo cards containing the likes of Robin Hood, Dracula, Merlin and Jeanne D’Arc that came with the expansion for people who bought it at Spiel 2010 and the promo card The Judge that came with French board game magazine Plato, millions and millions of different combinations of cards could be made. Especially the demand for the 2010 promo cards was and still is very high.

Rattus Africanus

In about two weeks, during Spiel 2011, a new expansion for Rattus is amongst games like Panic Station, Lost Temple, Revolver, Singapore and Dragon’s Gold one of the six titles that will be released. Rattus Africanus will mark the introduction of a caravan, as well as diplomats. This will add more strategic possibilities to the game and with the introduction of region cards, players will have more control on possible outbreaks of the Black Death. Rattus Africanus will make playing Rattus feel like a completely new experience! Besides that, this expansion also makes it possible to play the game with 5 and 6 players. Rattus, the base game, has been a big hit internationally so far and by adding a whole new playing experience to the Rattus-family, the success of this game will become even bigger. Rattus Africanus can now be pre-ordered from the White Goblin Games website:

Directly go to the app? Scan this QR-code with your mobile device: