Review – Gettysburg: The Wheatfield from Victory Point Games

Review – Gettysburg: The Wheatfield from Victory Point Games

Designer – Hermann Luttmann

Art – Rick Barber, Brandon Pennington

2 players age 12+

note – Thanks to Victory Point Games for providing a review copy of this game

I’ve always found miniatures war gaming interesting but I just couldn’t bring myself to invest the funds and time into it. Too bad really as those miniatures are just so cool. Also, they seemed to give you a sense of what it was like to fight a tactical battle.

Victory Point Games has launched a new series of games called Tattered Flags and the first game in the series is Gettysburg: The Wheatfield. Designed by Hermann Luttman, this is a game which aims to present the best aspects of miniatures war gaming in a board game format. The game is set at one of the critical fights during the Battle of Gettysburg. It is therefore, a small localized affair with a small number of units which should mean it is very manageable. The game play is meant to be more along the lines of the traditional Kriegspiel. I see this as an opportunity to get a feel for miniatures war gaming without the cost and time commitment. Now I’ve played tactical American Civil war war games before and the question for me is how does this game stack up?

The contents are typical VPG standard, card based map and counters, minimal rules, well 12 pages which is a lot for VPG but its not as much as your typical tactical war game. The artwork on the map is very nice and has an almost period feel to it. The main thing you notice about the map is that there are no hexes or areas to regulate movement. The counters are colorful and well presented with the troop stands depicting a miniatures look which has a very evocative appearance.


Again. This is a miniatures game set to a board game template. So by its nature, it will be detailed. Its not a game of sweeping movements but of tactical finesse. The rules cover movement and unit formation, the problems posed by different types of terrain, the thorny problems of unit cohesion, morale, etc. The ground commander’s view of war at the coalface. The combat is in your face and brutal as was in the American Civil War. Amazingly, the rules are condensed into 12 pages. There is just enough detail to give you a good feel for the fighting and local tactics. Because the fighting covered is very localized, it is a very manageable and playable game. As is typical of tactical games, this game can be a bit slow and ponderous as there are a lot of considerations. This is a game that moves more towards trying to simulate or model events rather than give you a light, fun experience.

The game process covers typical areas for a tactical game – Initiative, Issuing orders for movement and combat, Rally, etc. One difference is movement which is regulated through measurement. Instead of movement points and moving through hexes, unit moves are based on inches on the game map. The movement, formations and facing has a more miniatures fell to it compared to other ACW board games. It does make things a bit more difficult to get right but it works well and feels less abstracted. It all feels like a more tactical firefight.

Another new wrinkle is the use of Battle cards which you can play to best effect as they bring events of a sort or allow you to do things which will benefit your efforts. Yes they are random to a degree but you need to plan for their use and I think that they provide the unexpected, which does happen in war, even in the best laid plans.

All in all, the look and feel of the game and mechanics works effectively. It is an interesting challenge which will take patience as you maneuver and manage your troops to take your objectives.

Did it work for me?

Gettysburg: The Wheatfield brings a refreshing change to ACW tactical battles. In a small format with a limited amount of pieces, I feel like I can manage the game and get it played in a reasonable sitting. It looks great and this adds a lot to the experience. The use of measurement for movement and firing range gives it more a miniatures feel which I like and that’s the innovative part of the game along with the Battle Cards. Having said that, it is a game for those interested in tactical miniatures war gaming and ACW gaming so its not for everyone. It is a game that takes patience and thought. You will work for victory. You will get an interesting sense of ACW combat on the ground. The experience isn’t so much of a game as a simulation which is interesting. A good solid design that has been presented in an attractive, manageable format.

Boardgames in Blighty rating – 7.5 out of 10

Family friendly?

This is a game aimed at war gamers and miniatures war gamers

For more information got to –


5 thoughts on “Review – Gettysburg: The Wheatfield from Victory Point Games”

  1. Thanks guys! A very concise yet insightful review. I’m glad you enjoyed it and we have great plans for this series in the future. Good gaming! Hermann


    1. From Paul Fish

      I really enjoyed being a part of the playtesting team on this game. I look forward to the next installment in the series. Hermann did a great job with the rules. I know that the rest of the games in the series will make for a great combined set. Keep up the good work.


  2. We’re busy making plans to extend not only this game (on The Wheatfield battle) via an expansion kit, but also this SERIES (Tattered Flags) with new times and places where battles were fought in this era. Hermann is being a great leader of these projects.

    Alan Emrich
    Publisher, Victory Point Games


  3. Thank you again for the kind remarks. There is no doubt that this project was, frankly, a risky undertaking for VPG. It is not like anything else in their catalog nor like anything else in the industry, so I really appreciate Alan and VPG taking it on. Thankfully it has been very successful for us and we have robust plans for expansions, not only for the second half of the Wheatfield battle, but for other Civil War battlefields as well – and even a possible Napoleonic version that will bring back memories of GDW’s old System 7 game. So there is very much growth planned! Thanks again, Hermann


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