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		<title>Latest GMS Magazine podcast featuring an interview with Backspindle Games</title>
		<link>http://rivcoach.wordpress.com/2012/01/22/latest-gms-magazine-podcast-featuring-an-interview-with-backspindle-games/</link>
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		<pubDate>Sun, 22 Jan 2012 20:37:10 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game interviews]]></category>
		<category><![CDATA[Discworld game]]></category>
		<category><![CDATA[Guards Guards]]></category>
		<category><![CDATA[terry pratchet]]></category>

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		<description><![CDATA[Latest GMS Magazine podcast featuring an interview with Backspindle Games One of the cool games that came out in 2011 was Guards! Guards!, the Terry Pratchet inspired extravaganza. Paco and I talk to the two minds and talents responsible for bringing you a game with chaos, tons of characters, spells, dragons, back-stabbing action, racing, pox [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3463&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://rivcoach.files.wordpress.com/2011/07/guardsguards.jpg"><img class="alignnone size-medium wp-image-2422" title="Guards!Guards!" src="http://rivcoach.files.wordpress.com/2011/07/guardsguards.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p><em><strong>Latest GMS Magazine podcast featuring an interview with Backspindle Games</strong></em></p>
<p>One of the cool games that came out in 2011 was Guards! Guards!, the Terry Pratchet inspired extravaganza.</p>
<p>Paco and I talk to the two minds and talents responsible for bringing you a game with chaos, tons of characters, spells, dragons, back-stabbing action, racing, pox and, most importantly The Luggage!</p>
<p>In this interview we bring you details on how the game was created, how long it took, and many details that you’ll find most interesting.</p>
<p>But don’t let me delay you any longer. Enjoy the show!</p>
<p id="clply-tag"><a href="http://www.gmsmagazine.com/podcasts/the-gms-magazine-podcast-27-boardgame-ed">http://www.gmsmagazine.com/podcasts/the-gms-magazine-podcast-27-boardgame-ed</a></p>
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		<title>Victory Point Games Press Release &#8211; Paul Koenig&#8217;s Market Garden: Eindhoven Bridge released!</title>
		<link>http://rivcoach.wordpress.com/2012/01/17/victory-point-games-press-release-paul-koenigs-market-garden-eindhoven-bridge-released/</link>
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		<pubDate>Tue, 17 Jan 2012 21:10:36 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game news]]></category>
		<category><![CDATA[Eindoven]]></category>
		<category><![CDATA[Operation Market Garden]]></category>
		<category><![CDATA[victory point games]]></category>

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		<description><![CDATA[Victory Point Games Press Release &#8211; Paul Koenig&#8217;s Market Garden: Eindhoven Bridge released!  Eindhoven Bridge: September 17-19, 1944 http://victorypointgames.com/details.php?prodId=199 Paul Koenig’s Market Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3458&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://rivcoach.files.wordpress.com/2012/01/pkmg-eindhoven_300x250_ad.jpg"><img class="alignnone size-full wp-image-3459" title="PKMG-Eindhoven_300x250_Ad" src="http://rivcoach.files.wordpress.com/2012/01/pkmg-eindhoven_300x250_ad.jpg?w=614" alt=""   /></a></p>
<p><em><strong>Victory Point Games Press Release &#8211; Paul Koenig&#8217;s Market Garden: Eindhoven Bridge released! </strong></em></p>
<h2>Eindhoven Bridge: September 17-19, 1944</h2>
<p><a href="http://victorypointgames.com/details.php?prodId=199" target="_blank"><strong>http://victorypointgames.com/details.php?prodId=199</strong></a></p>
<p><strong>Paul Koenig’s</strong><em> Market Garden</em> is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Nijmegen, and Eindhoven.</p>
<p><em><strong>Eindhoven Bridge</strong></em> is the second game in the <em>Market Garden</em> series, covering the events happening at this vital fiver crossing from September 17th-19th, 1944. Each player commands their German or American forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up).</p>
<p>With plenty of decision making and Optional Rules to extend gameplay and realism, the very collapse of Germany is at stake as you make your stand and bring your enemies down at <em><strong>Eindhoven Bridge</strong></em>!</p>
<p><strong><a href="http://victorypointgames.com/details.php?prodId=199" target="_blank">Click here</a></strong><strong> </strong>for all the details and to order <strong>Paul Koenig&#8217;s Market Garden: Eindhoven Bridge.</strong><br />
<strong>- Victory Point Games</strong></p>
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		<title>Review &#8211; Eruption from Stratus Games</title>
		<link>http://rivcoach.wordpress.com/2012/01/17/review-eruption-from-stratus-games/</link>
		<comments>http://rivcoach.wordpress.com/2012/01/17/review-eruption-from-stratus-games/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 20:59:13 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game review]]></category>
		<category><![CDATA[family board games]]></category>
		<category><![CDATA[stratus games]]></category>
		<category><![CDATA[eruption board game]]></category>

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		<description><![CDATA[Review &#8211; Eruption from Stratus Games Designer &#8211; Chris James Art &#8211; Andy Kurzen and Matt Plett Thanks to Stratus Games for providing a review copy of this game Ther are plenty of family board games out there and it certainly takes something special to stand out from the crowd in the crowded marketplace pitching [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3443&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://rivcoach.files.wordpress.com/2012/01/eruption_3d_cover_72dpi1.jpg"><img class="alignnone size-medium wp-image-3445" title="eruption_3d_cover_72dpi" src="http://rivcoach.files.wordpress.com/2012/01/eruption_3d_cover_72dpi1.jpg?w=300&#038;h=300" alt="" width="300" height="300" /></a></p>
<p><em><strong>Review &#8211; Eruption from Stratus Games</strong></em></p>
<p>Designer &#8211; Chris James</p>
<p>Art &#8211; Andy Kurzen and Matt Plett</p>
<p><em>Thanks to Stratus Games for providing a review copy of this game</em></p>
<p>Ther are plenty of family board games out there and it certainly takes something special to stand out from the crowd in the crowded marketplace pitching at families. Getting shelf space and the attention of the masses is challenging for sure. What&#8217;s interesting about <em>Stratus Games</em> is that they make no bones about their target audience which is families and those who prefer rather simple board games. So you may not see games from them which will suit hobby gamers.</p>
<p>As you should be able to tell from previous posts, I am attracted to these type of games, primarily due to time constraints. They generally don&#8217;t take very long to learn, nor teach and they don&#8217;t take very long so they are good for introducing new or social gamers as well as families for the most part.</p>
<p><em><strong>Eruption</strong></em>, a game for 2-6 players, age 10+ fits the bill here, at least on paper. The basic premise of the game is that each player has to defend their village from the on-coming lava flow from an erupting volcano as well as divert the lava flow so it attacks your neighbours&#8217; villages.  Is <strong><em>Eruption</em></strong> worth your time and hard earned cash? Let&#8217;s dive in and find out.</p>
<p><em><strong>Unboxing</strong></em></p>
<p><em><strong>Eruption</strong></em> comes in a sturdy box and you will notice that the board, tiles and cards are all nicely done. The cartoony artistic stle on the cover and components sets you up nicely that this game is meant to be fun, not a scientific venture about volcanoes. I found the whole package to be very attractive and very well made.</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/eruption-game-board.jpg"><img class="alignnone size-full wp-image-3446" title="Eruption-Game-Board" src="http://rivcoach.files.wordpress.com/2012/01/eruption-game-board.jpg?w=614" alt=""   /></a></p>
<p>Inside the box you get -</p>
<p>1 game board &#8211; clearly showing the erupting volcano and surounding villages on the island as well as a victory point track. I really appreciated that space was also used to place a reminder of the game turn actions.</p>
<p>40 Lava tiles &#8211; used to control the direction of the lava flow</p>
<p>2 Eruption tiles &#8211; nasty problems are caused by these</p>
<p>48 wall pieces (straw, wood and stone) &#8211; used to try and slow the lava&#8217;s progress (yeah I know, straw isn&#8217;t going to stop much lava is it? But its a fun game, so go with it&#8230;)</p>
<p>36 Action cards &#8211; giving you a number of options to help yourself or hinder others and adding to the games replayability</p>
<p>6 scoring markers</p>
<p>2 dice</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/eruptioncards_web.png"><img class="alignnone size-full wp-image-3447" title="Eruptioncards_web" src="http://rivcoach.files.wordpress.com/2012/01/eruptioncards_web.png?w=614&#038;h=338" alt="" width="614" height="338" /></a></p>
<p><strong><em>Gameplay</em></strong></p>
<p>As <strong><em>Eruption</em></strong> is aimed at an audience who wants easy to learn and play games, you won&#8217;t be surprised to find that the rules aren&#8217;t very long. They are relatively easy to digest and it shouldn&#8217;t take you long to set up and get to playing.</p>
<p>Each player starets with 3 Action cards, one of each type of wall piece and the lava tiles are stacked and placed face-down on the volcano center. the 3 Explosion tiles are placed beside the board and points markers in the starting position. Depending on the number of players, players choose their village and matching points marker.</p>
<p>The Objectives are -</p>
<p align="left">Prevent your village from being burned by incoming lava</p>
<p align="left">Direct the lava toward other villages instead of your own</p>
<p align="left">
<p align="left">Each turn consists of the following steps, in order:</p>
<p align="left">1. Assess damage for any lava flows in contact with your village</p>
<p align="left">- Here you add Burn meter points to your score for each lava contacting your village (burning it)</p>
<p align="left">2. Draw and place a Lava Tile</p>
<p align="left">- you will look to steer the lava flow away from your own village if possible towards the other villages</p>
<p align="left">3. Play as many Action Cards as desired (maximum hand is 3 cards)</p>
<p align="left">- these can be very helpful in specific actions or to trade in for walls to stem the tide of the lava flow</p>
<p>4. Build a single wall, if desired</p>
<p align="left"> - Hmmm&#8230; do I try and block a flow or build my village resources? And which material? Obviously stone is best but I only have straw!!!</p>
<p align="left"> The turn steps move along quickly and there are a nice amount of choices for you to consider without burning your brain so definitely good for non-gamers and families.</p>
<p align="left">As the temperature rises and enters a danger zone, the exploding lava tiles are triggered which can be placed to cause mayhem in the best strategies of your opponents who carefully protected themselves. I love this dynamic. You always have a chance to have a go at hurting another player. Tile placement is regulated with simple rules that call for alignment with other lava flows. Blocking walls are overcome if the die roll goes against you. The stronger the material, the better your odds of blocking. Obviously straw is barely helpful.</p>
<p align="left">The game ends when either of the following events occurs:</p>
<p align="left">1. A village burns up completely by reaching the last space on the Burn Meter and remaining there at the end of the player’s turn. The stack of remaining Lava Tiles is then removed from the board and all other players take one last turn.</p>
<p align="left">-or-</p>
<p align="left">2. The stack of remaining Lava Tiles is depleted. When the last tile is placed, the current player finishes his turn and every player takes one last turn, including the player who placed the last Lava Tile.</p>
<p align="left">The player whose village is at the lowest temperature on the Burn Meter wins!</p>
<p align="left">All in all, the whole process moves along well, is easy to get into and works very well.</p>
<p align="left"><em><strong>Did it work for me?</strong></em></p>
<p align="left">Stratus Games has a very nice game with <strong><em>Eruption</em></strong>. The design has just enough meat for an entry to board gaming beyond a lot of overly-simple games out there. There is loads of replayability as the random choosing of tiles and cards as well as the luck element of the dice (which brings just enough luck to the experience) but isn&#8217;t too dominant a feature. You have to think about tile placement and minimise the threat to your village which isn&#8217;t easy at times as you are stuck with whichever tile you&#8217;ve picked.  The tension increases with the temperature of your village and the incoming threats. Interesting and fun, yes indeed.</p>
<p align="left">Another aspect which is a both challenging and frustrating is that you can only pull more Action cards after you enter the 2nd danger zone and the cards then become a dominant feature through the last phases of the game. I didn&#8217;t have a problem with this really but it can swing things late in the game in particular, so if you are a planner and don&#8217;t like randomness you may struggle with <strong><em>Eruption</em></strong>.</p>
<p align="left">Be aware , that this is an agressive game with loads of interaction and &#8220;gotcha&#8221; tactics required. <strong><em>Eruption</em></strong> is all about hammering your competition and burning them to the ground. So, some people may not like the in-your-face agression. Also, It is easy to feel picked on as you can be ganged up on quickly, and painfully. Over the long hall you can get your own back to a fair degree , however it may be a case of too little, too late if you are picked on early. Not a problem in the 2-player game but could get worse with more players, so this is an issue. One really nice remedy to that though is to play in teams and I think that this is where the game is at its best. In teams, you can always support and help each other and I think the team game is my preferred version and will be less threatening to those who don&#8217;t like &#8220;gotcha&#8221; games.</p>
<p align="left">Very nice production and a fun game for sure.</p>
<p align="left"><strong><em>Boardgames in Blighty rating 7.5</em></strong></p>
<p align="left"><em><strong>Family friendly?</strong></em></p>
<p align="left">Yes, but only if the kids are ok with the strong &#8220;gotcha&#8221; interaction.</p>
<p align="left">
<p align="left">For more information go to &#8211; <a href="http://www.stratusgames.com">www.stratusgames.com</a></p>
<p align="left">
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		<title>Review &#8211; Singapore from White Goblin Games</title>
		<link>http://rivcoach.wordpress.com/2012/01/14/review-singapore-from-white-goblin-games/</link>
		<comments>http://rivcoach.wordpress.com/2012/01/14/review-singapore-from-white-goblin-games/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 20:39:02 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game review]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[singapore game]]></category>
		<category><![CDATA[white goblin games]]></category>

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		<description><![CDATA[Review &#8211; Singapore from White Goblin Games Designer &#8211; Peer Sylvester Art - Alexandre Roche Many thanks to White Goblin Games for providing a review copy of this game Guest Reviewer &#8211; Alan Hatcher Singapore is a strategy game for 3 to 4 players, ages 12 and up. I have to say from the outset that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3435&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://rivcoach.files.wordpress.com/2012/01/singaporecover.jpg"><img class="alignnone size-medium wp-image-3436" title="singaporecover" src="http://rivcoach.files.wordpress.com/2012/01/singaporecover.jpg?w=220&#038;h=300" alt="" width="220" height="300" /></a></p>
<p><em><strong>Review &#8211; Singapore from White Goblin Games</strong></em></p>
<p>Designer &#8211; Peer Sylvester</p>
<p>Art - Alexandre Roche</p>
<p><em>Many thanks to White Goblin Games for providing a review copy of this game</em></p>
<p>Guest Reviewer &#8211; Alan Hatcher</p>
<p><strong><em>Singapore</em></strong> is a strategy game for 3 to 4 players, ages 12 and up.</p>
<p>I have to say from the outset that this was one of the games that caught my eye from the word go ahead of Essen 2011, simply because of the fantastic artwork and design of the game. But it was not one that I immediately picked up because of the limited player range; most of my gaming is either in a larger group or two player. So I was very exited when Mark gave me the chance to review <em><strong>Singapore</strong></em> and I was not disappointed, when I eventually found the right number of players.</p>
<p><em><strong>Unboxing</strong></em></p>
<p>The components are very nicely done. The exterior artwork carries through the game very well and fits the theme perfectly. All the components are high quality, as you would expect from <em>White Goblin Games</em>, and my only gripe is the small player screens that kept falling over.</p>
<p><a href="http://rivcoach.files.wordpress.com/2011/08/singapore-box-bottom-picture-copy.jpg"><img class="alignnone size-full wp-image-2595" title="SINGAPORE-box-bottom-picture copy" src="http://rivcoach.files.wordpress.com/2011/08/singapore-box-bottom-picture-copy.jpg?w=614&#038;h=630" alt="" width="614" height="630" /></a></p>
<p>In the box you will find:</p>
<p>A start tile and 6 land tiles, together with 42 building tiles,</p>
<p>55 wooden Streets and a black hut,</p>
<p>80 Goods cubes in 4 colors representing tea, brick, textiles and opium, (yes that’s right opium)</p>
<p>1 Victory track and 4 markers,</p>
<p>8 Colored pawns, two for each player,</p>
<p>4 player screen</p>
<p>56 lot markers, 14 for each player in their own colour</p>
<p>Money and a black bag in which goes 16 black chips and 2 white chips</p>
<p><strong><em>Gameplay</em></strong></p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/singapore-001.jpg"><img class="alignnone size-full wp-image-3437" title="Singapore 001" src="http://rivcoach.files.wordpress.com/2012/01/singapore-001.jpg?w=614&#038;h=460" alt="" width="614" height="460" /></a></p>
<p><em><strong>Singapore</strong></em> is set in 1861 at the time Sir Raffles was assigned to set up an outpost of the East India Company and is an interesting game of balancing up legal and illegal trade, and hence risk taking, to ultimately be the most successful land owner.</p>
<p>From the outset <em><strong>Singapore</strong></em> looks like a fairly simple game and the rules only run to three pages but there is hidden depth to this game. Players start by building up the board from the start tile, which has four buildings on it already, and the 6 land tiles. The land tiles have 6 lots on each and vary in price from £0 to £4 and so the aim of the game is fairly simple; players buy up the land, build buildings and move their worker pawns around to gather, sell and trade for victory points; all standard stuff you say but there are a few interesting twists.</p>
<p>The first player is determined by the player furthest back on the player track and is designated the Raffles player. Building tiles are turned up from a stack, as many as there are players plus one more and then the raffles player takes a lot marker from each player and places them on separate lots, connected to previously filled lots, around the board. This is an interesting mechanism; there are plenty of games that use the last on the track first player mechanism, but by allowing them to influence all the players&#8217; actions is very powerful and actively makes players try to move themselves backwards or force the other players forwards, which they can doing by using another player&#8217;s buildings.</p>
<p>The next stage sees players taking their actions, which as you can imagine is playing buildings and moving workers to take actions. A worker can move up to three spaces and use up to three buildings including the one they started on to take/buy goods trade, sell and gain victory points. To start with you have one worker until a tile comes out that allows you to add a second one. The second nice twist to this game is the use or placing of illegal buildings with darker colored back grounds; these of course involve opium in some way. Every time you place or use an illegal building you take a chip from the bag, if it is black then you simply place it in front of your player screen but if it is white all players are raided and the person with the most combined black chips and opium must pay £1 for each chip and cube of opium. This was one of the nicest elements of the game and added a nice element of luck set off against the risk you are taking.</p>
<p>The game ends when you can’t lay out another set of tiles and the winner is the person with the most victory points.</p>
<p><strong><em>Did it work for me?</em></strong></p>
<p>In a nutshell, yes it did. I have played <strong><em>Singapore</em></strong> several times now and each game felt different enough to keep it interesting. I like the Raffles and illegal building mechanisms that set the game enough apart from all the other tile layer worker placement/movement games to make it worth playing. Nice artwork a very nice theme and a little piece of history I know more about now. The whole game is played out in about two hours for 4 players.</p>
<p>I think the 3 to 4 players in very restrictive and I think that it is very hard for a worker placement or tile laying game to shine out, with so many in the market, and so I doubt that this will become a classic but I think it could be one that people starting thinking of as a hidden gem. Only time will tell.</p>
<p><em><strong>Boardgames in Blighty rating – 7.5 out of 10</strong></em></p>
<p><em><strong>Family Friendly?</strong></em></p>
<p>Some people may be concerned by the use of opium in the game but it is historically what happened in Singapore; out of its massive growth in legal goods also came a boom in the opium trade. So put in historical context I don’t see it as a problem. Certainly family friendly but for older children.</p>
<p>Alan Hatcher</p>
<p>For more information go to - <a href="http://www.whitegoblingames.com/">http://www.whitegoblingames.com/</a></p>
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		<title>Desert Island games &#8211; So I asked my Twitter friends which game would they prefer to be stranded with on a desert Island if they could only have one&#8230;</title>
		<link>http://rivcoach.wordpress.com/2012/01/08/desert-island-games-so-i-asked-my-twitter-friends-which-game-would-they-prefer-to-be-stranded-with-on-a-desert-island-if-they-could-only-have-one/</link>
		<comments>http://rivcoach.wordpress.com/2012/01/08/desert-island-games-so-i-asked-my-twitter-friends-which-game-would-they-prefer-to-be-stranded-with-on-a-desert-island-if-they-could-only-have-one/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 20:08:33 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game comments]]></category>
		<category><![CDATA[board game]]></category>
		<category><![CDATA[cosmic encounter]]></category>
		<category><![CDATA[crokinole board]]></category>
		<category><![CDATA[desert island games]]></category>
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		<description><![CDATA[Desert Island games - So I asked my Twitter friends which game would they prefer to be stranded with on a desert Island if they could only have one&#8230; My choice would be Space Hulk as it scales from solo play, has variety and potential for loads of diy scenarios &#160; @Geekinsight said -I think I&#8217;d [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3412&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://rivcoach.files.wordpress.com/2012/01/desert-island.jpg"><img class="alignnone size-full wp-image-3413" title="desert-island" src="http://rivcoach.files.wordpress.com/2012/01/desert-island.jpg?w=614&#038;h=411" alt="" width="614" height="411" /></a></p>
<p><em><strong>Desert Island games -</strong></em> So I asked my Twitter friends which game would they prefer to be stranded with on a desert Island if they could only have one&#8230;</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/space_hulk_contents.jpg"><img class="alignnone size-medium wp-image-3416" title="space_hulk_contents" src="http://rivcoach.files.wordpress.com/2012/01/space_hulk_contents.jpg?w=300&#038;h=215" alt="" width="300" height="215" /></a></p>
<p>My choice would be <strong>Space Hulk</strong> as it scales from solo play, has variety and potential for loads of diy scenarios</p>
<p>&nbsp;</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/sentinels-of-the-multiverse-2.jpg"><img class="alignnone size-full wp-image-3417" title="sentinels-of-the-multiverse-2" src="http://rivcoach.files.wordpress.com/2012/01/sentinels-of-the-multiverse-2.jpg?w=614" alt=""   /></a></p>
<p><em>@Geekinsight</em> said -I think I&#8217;d go with <strong><a title="#Sentinels" href="/#!/search?q=%23Sentinels" rel="nofollow">Sentinels</a> of the Multiverse</strong>. Co-op and extremely replayable.</p>
<p>&nbsp;</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/le_havre.jpg"><img class="alignnone size-full wp-image-3418" title="le_havre" src="http://rivcoach.files.wordpress.com/2012/01/le_havre.jpg?w=614" alt=""   /></a></p>
<p><em>@benny275</em> said - <strong>Le Havre</strong> for the desert island.</p>
<p>&nbsp;</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/stoneage.jpeg"><img class="alignnone size-full wp-image-3419" title="stoneage" src="http://rivcoach.files.wordpress.com/2012/01/stoneage.jpeg?w=614" alt=""   /></a></p>
<p><em>@dicehateme</em> said -Originally,<a href="/#!/monkey238" rel="nofollow"><s>@</s><strong>monkey238</strong></a> and I came up with <strong>Stone Age</strong> for its versatility&#8230; talked up in this podcast:</p>
<p><a href="http://dicehateme.com/2011/07/the-state-of-games-episode-11-the-one-about-the-last-game-on-earth/">http://dicehateme.com/2011/07/the-state-of-games-episode-11-the-one-about-the-last-game-on-earth/</a></p>
<p>&nbsp;</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/chess.jpeg"><img class="alignnone size-full wp-image-3420" title="chess" src="http://rivcoach.files.wordpress.com/2012/01/chess.jpeg?w=614" alt=""   /></a></p>
<p><em>@SirRocket</em> said &#8211; <strong>Chess</strong>, because of it&#8217;s endless depth</p>
<p>&nbsp;</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/arkham-horror.jpg"><img class="alignnone size-medium wp-image-3421" title="Arkham-Horror" src="http://rivcoach.files.wordpress.com/2012/01/arkham-horror.jpg?w=300&#038;h=257" alt="" width="300" height="257" /></a></p>
<p><em>@VanRyderGames</em> said -gosh I think I would take <strong>Arkham Horror</strong>. This game isn&#8217;t fair though <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I want MORE!</p>
<p>&nbsp;</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/crokinole_board.jpg"><img class="alignnone size-medium wp-image-3422" title="crokinole_board" src="http://rivcoach.files.wordpress.com/2012/01/crokinole_board.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a></p>
<p><em>@slaqr</em> said -I&#8217;d have to go with my nice <strong>Crokinole</strong> Board.</p>
<p>&nbsp;</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/te.jpg"><img class="alignnone size-medium wp-image-3423" title="OLYMPUS DIGITAL CAMERA" src="http://rivcoach.files.wordpress.com/2012/01/te.jpg?w=300&#038;h=241" alt="" width="300" height="241" /></a></p>
<p><em>@MattWordenGame</em>s said -<strong>Tigris &amp; Euphrates</strong> would go along to the island with me</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/settlers.jpeg"><img class="alignnone size-full wp-image-3424" title="Settlers" src="http://rivcoach.files.wordpress.com/2012/01/settlers.jpeg?w=614" alt=""   /></a></p>
<p><em>@wartrader said - </em><strong>Settlers of Catan </strong>would be a good choice.</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/cosmic.jpg"><img class="alignnone size-full wp-image-3425" title="cosmic" src="http://rivcoach.files.wordpress.com/2012/01/cosmic.jpg?w=614" alt=""   /></a></p>
<p><em>@liquidindian and </em> <em>@ChrisChuaoo7</em>  said - <strong>Cosmic Encounter</strong>, because of its variety.</p>
<p>&nbsp;</p>
<p><em><strong>So what would be your choice, hmmmm????</strong></em></p>
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		<title>Review &#8211; Rallyman Dirt Expansion for Rallyman, from Rallyman.Fr</title>
		<link>http://rivcoach.wordpress.com/2012/01/08/review-rallyman-dirt-expansion-for-rallyman-from-rallyman-fr/</link>
		<comments>http://rivcoach.wordpress.com/2012/01/08/review-rallyman-dirt-expansion-for-rallyman-from-rallyman-fr/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 15:27:50 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game review]]></category>
		<category><![CDATA[car racing game]]></category>
		<category><![CDATA[rally racing]]></category>
		<category><![CDATA[rallyman]]></category>

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		<description><![CDATA[Designer &#8211; Jean-Christophe Bouvier Art &#8211; Clovis, Stephane Gantiez Yeah I was just a LOT excited to meet designer Jean-Christophe Bouvier at Essen and pick up a review copy of his new expansion for Rallyman called Rallyman Dirt. You need a copy of Rallyman to use the Rallyman Dirt expansion. So, here is my earlier [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3404&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://rivcoach.files.wordpress.com/2012/01/rallyman-dirt-cover-p.jpg"><img class="alignnone size-full wp-image-3405" title="rallyman-dirt-cover-p" src="http://rivcoach.files.wordpress.com/2012/01/rallyman-dirt-cover-p.jpg?w=614" alt=""   /></a></p>
<p>Designer &#8211; Jean-Christophe Bouvier</p>
<p>Art &#8211; Clovis, Stephane Gantiez</p>
<p>Yeah I was just a LOT excited to meet designer Jean-Christophe Bouvier at Essen and pick up a review copy of his new expansion for <strong><em>Rallyman </em></strong>called<em></em><strong><em> Rallyman Dirt</em></strong>.</p>
<p>You need a copy of <em><strong>Rallyman</strong></em> to use the <strong><em>Rallyman Dirt</em></strong> expansion. So, here is my earlier review of <strong><em>Rallyman</em></strong> -<a href="http://rivcoach.wordpress.com/2011/02/04/review-rallyman-from-rallyman-fr/">http://rivcoach.wordpress.com/2011/02/04/review-rallyman-from-rallyman-fr/</a> so you can see that I am a huge fan of this wonderful game. I&#8217;ve rated it a 10 out of 10 which is rare for me.</p>
<p>With <strong><em>Rallyman Dir</em><em>t</em></strong>, we find the Rally racing goes off-road and onto a variety of terrain to give you even more Rallyman goodness.</p>
<p><em><strong>Unboxing</strong></em></p>
<p>As with the original game, the quality of components and artwork is excellent and fully compatible with the base game.</p>
<p>You get -</p>
<p>- 4 new double-sided game boards adding new road surfaces including dirt/gravel and snow</p>
<p>- scoring pad</p>
<p>- 2 orange gas dice</p>
<p>- 8 tire dials</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/rallymandirtcomponents.png"><img class="alignnone size-full wp-image-3406" title="rallymandirtcomponents" src="http://rivcoach.files.wordpress.com/2012/01/rallymandirtcomponents.png?w=614&#038;h=434" alt="" width="614" height="434" /></a></p>
<p>It all looks great and with the rulebook in 8 languages will please its global fans. The instructions for the tire Dials could have used more than just images as I struggled a bit but eventually figured out how to put them together. And boy are they useful as you now have 4 different types of tires to choose from.</p>
<p><em><strong>Gameplay</strong></em></p>
<p>A number of additional rules are now available which bring you more options and variety making for loads of replayability  including-</p>
<p>- further Drift options on gravel/dirt tracks as you would expect. The new gravel and snow boards are excellent with even more variety of tracks.</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/rallymandirtboard.jpg"><img class="alignnone size-full wp-image-3408" title="rallymandirtboard" src="http://rivcoach.files.wordpress.com/2012/01/rallymandirtboard.jpg?w=614&#038;h=409" alt="" width="614" height="409" /></a></p>
<p>- Double  Downshifting &#8211; can be performed on gravel or snow with the right tires but it is risky although it may make the difference between winning and losing</p>
<p>- Sweeping &#8211; Being the Lead driver now becomes a double edged sword as although you can kick up debris on the main road by taking shortcuts, you now have the problem of less traction than the cars behind you which means you use the new orange gas dice which have a greater rik of causing damage to your car</p>
<p>- Late Points &#8211; a very interesting addition is the ability to give yourself a penalty  in time to try and prevent yourself from having the starting position on the next leg of the race</p>
<p>- Rivers &#8211; an extra terrain feature which adds to the feel of an off-road rally</p>
<p>- Tire choice &#8211; You now can choose from Asphalt, Soft (for mixed road surfaces), Gravel and Snow (2nd generation) and the brilliant Tire dials make it all very easy to keep track of in terms of the type and number of dice, whether or not you can double downshift, and how much damage you can take before losing control of your car which is nicer than the damage cards from the core game.</p>
<p><a href="http://rivcoach.files.wordpress.com/2012/01/rallyman.png"><img class="alignnone size-full wp-image-3407" title="rallyman" src="http://rivcoach.files.wordpress.com/2012/01/rallyman.png?w=614" alt=""   /></a></p>
<p><em><strong>Did it work for me?</strong></em></p>
<p>Woo Hoo! What a brilliant addition to the <strong><em>Rallyman</em></strong> game. <strong><em>Rallyman Dirt</em></strong> adds just enough extra to take you off-road to give you a fuller Rally experience. The extra rules are simple enough, are easily implemented and the Tire dials take away the need to look in the rules as the key reminders are right there. The additions work well, and are easy enough to understand and you will have them down after the first play through.</p>
<p>Very simply, this is high quality and I love it. If you haven&#8217;t tried a racing game, try Rallyman and for that extra Rally experience <strong><em>Rallyman Dirt</em></strong>.  If you are a racing game fan, especially <strong><em>Rallyman</em></strong>, what are you waiting for? <strong><em>Rallyman Dirt</em></strong> gets the checkered flag!</p>
<p><strong><em>Boardgames in Blighty rating &#8211; 10 out of 10</em></strong></p>
<p>For more information go to - <a href="http://www.rallyman.fr/">http://www.rallyman.fr/</a></p>
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		<title>Review – Dragon’s Gold by Bruno Faidutti from White Goblin Games</title>
		<link>http://rivcoach.wordpress.com/2012/01/06/review-dragons-gold-by-bruno-faidutti-from-white-goblin-games/</link>
		<comments>http://rivcoach.wordpress.com/2012/01/06/review-dragons-gold-by-bruno-faidutti-from-white-goblin-games/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 21:39:48 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game review]]></category>
		<category><![CDATA[white goblin games]]></category>
		<category><![CDATA[Dragon's Gold]]></category>
		<category><![CDATA[Bruno Faiduiti]]></category>

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		<description><![CDATA[Review – Dragon’s Gold by Bruno Faidutti from White Goblin Games Designer - Bruno Faidutti Art &#8211; German Nobile and  Emmanuel Roudier This is a family game for 3 to 6 players, ages 8 and up. From the publisher- In Dragon’s Gold is each player controls a team of dragon hunters (two knights, a thief, and a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3332&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://rivcoach.files.wordpress.com/2011/09/dgoldcover1.jpg"><img class="alignnone size-medium wp-image-2737" title="DGoldCover" src="http://rivcoach.files.wordpress.com/2011/09/dgoldcover1.jpg?w=229&#038;h=300" alt="" width="229" height="300" /></a></p>
<p><strong>Review –</strong><strong> Dragon’s Gold by Bruno Faidutti</strong><strong> from White Goblin Games<br />
</strong></p>
<p>Designer - <em>Bruno Faidutti</em></p>
<p>Art<em> &#8211; German Nobile and  Emmanuel Roudier</em></p>
<p>This is a family game for 3 to 6 players, ages 8 and up.</p>
<p>From the publisher- In <em><strong>Dragon’s Gold</strong></em> is each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon slayers, they only have one goal: Cool magic items and lots of treasure! Actually killing a dragon? It’s a piece of cake. The most difficult part comes after the smoke clears and the dragon is dead: Agreeing how to divide the loot!</p>
<p>Yep, this game (which is a re-boot of an earlier edition) has dragons, loot and treasure. What’s not to like for those who like fantasy settings in their gaming diet? Hmmm…could there be a bit of a squabble amongst the dragon hunters? The players get 1 minute to haggle, argue, or whatever over the spoils or lose them altogether and I was unsure how I would like this mechanism. So let&#8217;s see what my experience was&#8230;</p>
<p><strong><em>Unboxing</em></strong></p>
<p>The components, which have very nice artwork and come in a nice tin box , are -</p>
<p>18 Dragon cards</p>
<p>One Market card</p>
<p>24 Adventurer cards (4 each in 6 colors)</p>
<p>24 Magic Object cards</p>
<p>6 Score cards</p>
<p>6 Treasure Screens &amp; Scoring summaries (I wish these were a half-size bigger)</p>
<p>A cloth bag for holding the 126 wooden Treasure tokens</p>
<p>A sixty seconds sand timer</p>
<p>The artwork, as I said is very nice and compares favourably with the earlier edition as the artwork and components have been upgraded to make for an attractive looking game.<a href="http://rivcoach.files.wordpress.com/2011/09/dgcomponents.png"><img title="DGcomponents" src="http://rivcoach.files.wordpress.com/2011/09/dgcomponents.png?w=614&#038;h=350&#038;h=350" alt="" width="614" height="350" /></a></p>
<p><em><strong>Gameplay</strong></em></p>
<p>Each player starts with 4 adventurer cards (2 Knights, Thief and Wizard), each of which has an attack value printed on the upper center of the card. Thieves and Wizards also have special powers. The players also have a screen to hide their treasurers behind. The players will always have 4 Dragon cards laid out from the Dragon deck as they fight each one until the deck is depleted.</p>
<p>Defeated Dragons are replaced on the table by new Dragon cards. Each Dragon card provides you with the dragon’s strength, it’s treasure value (randomly chosen from the treasure bag) and it’s “hidden” treasure value which is unknown until the dragon is killed and the players negotiate as to how the total treasure from the slain dragon will be divided up.</p>
<p>Each turn, players will be trying to kill off the vulnerable Dragons by placing their adventures against one of the  Dragons in play. A Dragon is killed when its total strength is equalled or exceeded by the Adventurers&#8217; combined strength. In many cases you will be combining with other players&#8217; Adventurers.</p>
<p>As soon as a Dragon is killed, its treasure is completed by adding tokens equal to the Dragon’s hidden treasure value. If the Dragon was killed solely of one adventurer, that player takes all of its treasure. If several players helped to kill the Dragon, the treasure must be divided between them. An agreement <em><strong>must</strong></em> be found in a limited amount of time. So not only will the players need to negotiate a deal between themselves but they are under a time limit pressure of one minute (hence the timer) or they lose it all.</p>
<p><a href="http://rivcoach.files.wordpress.com/2011/09/dgcards1.png"><img title="DGCards" src="http://rivcoach.files.wordpress.com/2011/09/dgcards1.png?w=614&#038;h=256&#038;h=256" alt="" width="614" height="256" /></a></p>
<p>The Adventurer cards start face up and as they are used to fight a dragon they are then turned face down by the players. So your choice of adventurers available becomes limited as you go on. When you only have face down Adventurer cards available, you can flip them over and use them.</p>
<p>There are special rules for Wizards and their ability to gain red magic tokens. Also, Thieves can be used to steal treasure tokens from other players.</p>
<p>When the seventh Dragon is drawn from the Dragon card draw pile and placed onto the table, the Market card is revealed on top of the Dragon draw pile. Players then have a once only  opportunity (limited to one minute) to trade treasure tokens with each other.</p>
<p>The game ends when the last Dragon is vanquished, and all of the treasure has been divided. Treasure values are totaled with the highest score declared the winner.</p>
<p>There is a deck of optional magic item that layers can use their red magic tokens to purchase and use to spice things up.</p>
<p>Note -</p>
<p>For those of you who have played the original <strong><em>Dragon’s Gold</em></strong>, <em>Bruno Faidutti</em> has made some changes – “As for the game itself, there are some extra magic item cards, and one minor rules change – the black diamond is now worth 19 points. “</p>
<p><em><strong>Did it work for me?</strong></em></p>
<p>With the right group, this can be a fun game. The one main down side can be the runaway leader who constantly shuts down negotiations once he gets ahead which would be just really annoying.</p>
<p>With the right group, the negotiating element of the game will obviously be a strong feature and this will cause some challenges for players. If played in the right spirit where everyone negotiates reasonably, not using the shutting down of negotiations as a tactic, however legitimate, it is generally fun. You need to keep track of how many of each of the different types of treasure tokens are potentially available so there is an important &#8220;token counting&#8221; element which I didn&#8217;t particularly enjoy but I can see that it would suit some players. I just lost track and although I enjoyed the experience, I will always fare poorly against those who are better at &#8220;token counting&#8221;.</p>
<p>So, I have mixed feelings about <strong><em>Dragon&#8217;s Gold</em></strong>. I found it fun but I think that it was largely because I have a fun social gaming group. I can see that I would hate it with the wrong people. I don&#8217;t overly enjoy negotiating games or &#8221;token counting&#8221; games generally and this game has both aspects. I do like the semi-cooperative aspect of teaming up at times against a Dragon and having to think how best to play your Adventurers. I wouldn&#8217;t say its a bad game and I think it is a well designed game, but its just really not my kind of game and I suspect won&#8217;t suit everyone.</p>
<p><strong><em>Boardgames in Blighty rating &#8211; 5.5 out of 10</em></strong></p>
<p><strong><em>Family Friendly?</em></strong></p>
<p>Some of you may be wondering about how the negotiations will work with children. Well there is a strategic variant which removes the negotiation aspect, allowing for a fair distribution of treasures so I would say that this game definitely seems to cover these concerns.</p>
<p>For more information go to -<a href="http://www.whitegoblingames.com/">http://www.whitegoblingames.com/</a></p>
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		<title>Press Release from White Goblin Games &#8211; White Goblin Games in search of “men for expedition to Africa”, for brand new release Congo  &#8211; Get your name in a board game!</title>
		<link>http://rivcoach.wordpress.com/2012/01/04/press-release-from-white-goblin-games-white-goblin-games-in-search-of-men-for-expedition-to-africa-for-brand-new-release-congo-get-your-name-in-a-board-game/</link>
		<comments>http://rivcoach.wordpress.com/2012/01/04/press-release-from-white-goblin-games-white-goblin-games-in-search-of-men-for-expedition-to-africa-for-brand-new-release-congo-get-your-name-in-a-board-game/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 19:57:48 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game news]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[Congo]]></category>
		<category><![CDATA[white goblin games]]></category>

		<guid isPermaLink="false">http://rivcoach.wordpress.com/?p=3390</guid>
		<description><![CDATA[Press release for immediate release       White Goblin Games in search of “men for expedition to Africa”, for brand new release Congo Get your name in a board game! 2e Exloërmond, The Netherlands – “Volunteers needed for hazardous journey”. It’s with this line, the advertisement from White Goblin Games in the London Illustrated [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3390&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p align="center"><strong>Press release</strong></p>
<p align="center"><strong>for immediate release</strong></p>
<div>
<p><em> </em></p>
</div>
<p><em> </em></p>
<p><em> <a href="http://rivcoach.files.wordpress.com/2012/01/congo.jpg"><img class="alignnone size-full wp-image-3396" title="congo" src="http://rivcoach.files.wordpress.com/2012/01/congo.jpg?w=614" alt=""   /></a></em></p>
<p><em>White Goblin Games in search of “men for expedition to Africa”, for brand new release Congo</em></p>
<p><strong>Get your name in a board game!</strong></p>
<p><strong>2e Exloërmond, The Netherlands – “Volunteers needed for hazardous journey”. It’s with this line, the advertisement from White Goblin Games in the London Illustrated News from 1884 opens. People who are looking for real adventure and who can stand the heat and constant danger of Congo, might get their name in the new to be released board game with the same name from the Dutch publisher, which is up for release in 2012. White Goblin Games – the company that brought the world highly successful games like Rattus, Panic Station, Lost Temple, Revolver and more &#8211; is now looking for 54 adventurous people from different countries for this upcoming release.</strong></p>
<p><strong>Get your name in the game and take a chance in winning a copy</strong></p>
<p>54 men. That’s what White Goblin Games needs for the hazardous journey to Congo. And from 11 different nationalities:</p>
<p>15 people from the UK, 15 people from France, 8 people from Germany, 8 people from Belgium, 1 person from Spain, 1 person from the Netherlands, 1 person from Portugal, 1 person from Austria, 1 person from Russia, 1 person from Sweden and 2 people from the USA, to be exactly. So what should people that are interested in this journey have to do? Go to <a href="http://www.facebook.com/whitegoblingames" target="_blank"><span style="color:#0000ff;">www.facebook.com/whitegoblingames</span></a> and tag yourself in the newspaper advertisement. Also leave your nationality in the comments section. On February 1<sup>st</sup>, the designer of the game, Mr. Jose Rivero, will choose the 54 men for this expedition. Those 54 persons will see their name end up in the game, on the 54 character cards. Three winners will also win a copy of the final product.</p>
<p>For game purposes, White Goblin Games is only looking for the nationalities as mentioned above. Is your nationality not in this list? No worries; you can still tag yourself in the picture, as White Goblin Games will also randomly give away 2 copies of the final game to people who don’t end up with their name in this game.</p>
<p>And White Goblin Games definitely needs men for this game. Brave men. Not women, unfortunately. Although the company would have loved to have added some brave women to this game too, back in the day – don’t forget we’re talking about 1884 &#8211; exploration and adventure were not seen as fitting roles for a Victorian woman. However, of course also women are more than welcome to take a chance on a free copy of the game.</p>
<p><strong>Congo… and more</strong></p>
<p>Congo is a new game in the line of successful titles like Rattus and Lost Temple. The game will come in the same box size and is up for release around Essen 2012. The game takes place in 1884. Location: Africa, the dark continent. The major European imperialist powers (Great Britain, France, Germany and Belgium) are busy struggling to get a piece of the cake that was colonial Africa. At first they sent missions dedicated to exploration, but this quickly changes to vying for favourable concessions, treaties and even settlements. This race for supremacy and the desire to be the first to establish a foothold in Africa, provokes an endless series of confrontations and conflicts. At the start of the game, a paddle-wheeler steamboat is about to leave Leopoldville (now Kinshasa) and to sail up the Congo River, bound for the remote village of Kindu in the heart of deepest Africa. While the travellers aboard the steamer are of many different nationalities and professions, they all share the same spirit of adventure. Each player controls a group of these travellers and must compete with their opponent’s to take command of the colonial stations found at each stop along the steamer&#8217;s trip upstream. Players gain victory points for each station under their command.</p>
<p>Congo is not the first announced 2012 release from the Dutch publisher. Earlier, White Goblin Games already announced a 2012 release of the trick taking card game Little Devils and the highly anticipated card game Crooks. More new 2012 releases, from well-known designers like Michael Schacht and Leo Colovini to name just a few, will be announced soon.</p>
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		<title>Review &#8211; Back to the Future the Card Game from Looney Labs</title>
		<link>http://rivcoach.wordpress.com/2012/01/02/review-of-back-to-the-future-the-card-game-from-looney-labs/</link>
		<comments>http://rivcoach.wordpress.com/2012/01/02/review-of-back-to-the-future-the-card-game-from-looney-labs/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 22:02:40 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game review]]></category>
		<category><![CDATA[Back to the Future]]></category>
		<category><![CDATA[card game]]></category>
		<category><![CDATA[flux capacitor]]></category>
		<category><![CDATA[looney labs]]></category>
		<category><![CDATA[michael j fox]]></category>
		<category><![CDATA[time travellers]]></category>

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		<description><![CDATA[Review of Back to the Future the Card Game from Looney Labs Designer &#8211; Andrew Looney Artist &#8211; Derek Ring note &#8211; thanks go to Looney Labs for providing a review copy of this game I expect that most of you have seen Back to the Future and possibly the 2 sequels. The original film [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3337&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://rivcoach.files.wordpress.com/2011/12/bttf_box_3d.jpg"><img class="alignnone size-full wp-image-3340" title="BttF_Box_3D" src="http://rivcoach.files.wordpress.com/2011/12/bttf_box_3d.jpg?w=614" alt=""   /></a></p>
<p><strong><em>Review of Back to the Future the Card Game from Looney Labs</em></strong></p>
<p>Designer &#8211; Andrew Looney</p>
<p>Artist &#8211; Derek Ring</p>
<p><em>note &#8211; thanks go to Looney Labs for providing a review copy of this game</em></p>
<p>I expect that most of you have seen <em>Back to the Future</em> and possibly the 2 sequels. The original film has been a personal favourite and for many of us time travel is quite an intriguing proposition. So when Looney Labs created a card game based on the license, I thought it would be interesting to see what they did with it. <strong><em>Back to the Future, the Card Game</em></strong>, a game for 2-6 players age 11+ won the <em>Best Traditional Card Game award</em> at <em>Origins 2011</em>, so of course it should be something special, eh? Well let&#8217;s see&#8230;</p>
<p><strong><em>Unboxing</em></strong></p>
<p>The cards are typical Looney Labs quality so no problem there. Very colourful, and the artwork is good, and at a glance, there is a lot of similarity to the <em>Fluxx</em> cards I&#8217;ve seen, which is, disappointing as I would have hoped to have images from the films. The content has loads of references to the characters and specific objects in the films, so thats good but it all could have been so much better with film images from such an iconic film franchise. I imagine that this was a cost decision but I would think that fans would have been willing to pay a bit more for photos of Michael J. Fox and co.</p>
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<p><em><strong>Gameplay</strong></em></p>
<p>In<em></em><strong><em> Back to the future the Card Game</em></strong> the players are time travellers who are trying to be the first to reset time back to where their personal goal needs it to be and then stop Doc Brown from inventing the Flux Capacitor and the resulting ability to travel in time.</p>
<p>You will note that I mentioned that the cards had a <em>Fluxx</em> look to them which is a core game system for Looney Labs but this is not a <em>Fluxx</em> spin-off although there are some similarities.</p>
<p>The cards are split into 3 piles: Timeline cards, ID cards and Game cards</p>
<p>The Timeline cards are laid on the table in a 4&#215;6 grid in a specific order with their blue or purple sides face up. The Timeline cards are basically the game board where the story/events takes place. Each card has different versions of the same event in the Timeline and are flipped by the players during play which changes history. .</p>
<p>The Game cards (you start with 3) are various actions, items, time machines, and double backs where you can change history twice. These are played from your hand. These allow for a lot of player interaction which can help you put delays into other player&#8217;s plans. Basically read what they say and play them accordingly (like in <em>Fluxx</em>).</p>
<p>ID cards are chosen randomly and give each player their game objective of 3 specific Timeline cards and which side they need to be flipped to to win.</p>
<p>The game process is easy  (and just like <em>Fluxx</em>)-</p>
<p>Draw 1 card, play 1 card OR draw another card</p>
<p>However, you are essentially trying to play cards for yourself or against other players, ultimately to find a way of flipping the 3 cards noted on your ID card. THEN, also playing cards in order to flip a B-1 card which is the point in the Timeline where you can prevent Doc Brown from inventing Time travel to win the game.</p>
<p>It all plays well and the rules are clear and the interaction is fun. The play is <em>Fluxx</em>-like, but different enough to not have you thinking that its just another <em>Fluxx</em> spin-off. The Timeline is cool and touches on a lot of areas in the film background. The mechanic of flipping the Timeline cards to achieve your goals is clever.</p>
<p>But&#8230;</p>
<p>Ironically, there are 2 <em>Time</em> issues which can cause problems. The first is that if there are more than say 3 players, the continuing interaction and take-that stuff lengthens the game to where it can become tedious. So stick to 3 players max.</p>
<p>Second, the B-1 Doc Brown game ending Timeline space actually has 5 shuffled cards which means you have 1 chance in 5 to end the game. This, again can be very frustrating and make the game too long. I suggest just playing with the 1 correct card.</p>
<p><em><strong>Did it work for me?</strong></em></p>
<p>While not a bad game, with effective and some clever mechanics, I was disappointed with <strong><em>Back to the Future the Card Game</em></strong> on 2 levels. The game lengthening issues mentioned above are a problem. The game is light and feels like it needs to play fairly quickly but it can easily take too long. Also, the theme, although reasonably played out  in the content, just doesn&#8217;t really come to life for me. Actual film images would have helped and perhaps special rules for each player other than the objective cards would have been helpful but then it would have been a heavier game than it was meant to be I suppose.</p>
<p>So overall, not bad, but not as great as I&#8217;d hoped from a <strong><em>Back to the Futur</em><em>e</em></strong> game.</p>
<p><em><strong>Boardgames in Blighty rating &#8211; 5 out of 10</strong></em></p>
<p><strong><em>Family friendly?</em></strong></p>
<p>Sure. Should be fine for older kids as indicated by the age range of 11+</p>
<p>For more information go to - <a href="http://www.looneylabs.com/">http://www.looneylabs.com/</a></p>
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		<title>Out of the Box Publishing- Toy Fair 2012 Press Release</title>
		<link>http://rivcoach.wordpress.com/2011/12/30/out-of-the-box-publishing-toy-fair-2012-press-release/</link>
		<comments>http://rivcoach.wordpress.com/2011/12/30/out-of-the-box-publishing-toy-fair-2012-press-release/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 11:44:17 +0000</pubDate>
		<dc:creator>rivcoach</dc:creator>
				<category><![CDATA[game news]]></category>
		<category><![CDATA[american international toy fair]]></category>
		<category><![CDATA[best selling games]]></category>
		<category><![CDATA[international toy fair]]></category>
		<category><![CDATA[out of the box games]]></category>
		<category><![CDATA[party games]]></category>

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		<description><![CDATA[&#160; Out of the Box Publishing to Expand it’s Best Selling Lines at Toy Fair 2012!  Windsor, Wisconsin- In their 14th year of exhibiting at American International Toy Fair in New York City, Out of the Box Publishing will debut expansions to two of it’s best selling games, Faux•Cabulary and Word on the Street. Out of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rivcoach.wordpress.com&amp;blog=11627431&amp;post=3378&amp;subd=rivcoach&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>&nbsp;</p>
<p><strong><em>Out of the Box Publishing to Expand it’s Best Selling Lines at Toy Fair 2012! </em></strong></p>
<p><span style="text-decoration:underline;">Windsor, Wisconsin</span>- In their 14<sup>th</sup> year of exhibiting at American International Toy Fair in New York City, Out of the Box Publishing will debut expansions to two of it’s best selling games, Faux•Cabulary and Word on the Street.</p>
<p>Out of the Box publishing will be exhibiting in booth <strong>1031</strong> on the upper level of the Javits Center.<strong>Appointments can be made now through the beginning of the show. Press samples and high res images are available upon request.</strong></p>
<p><img src="http://images.benchmarkemail.com/client101163/image461833.gif" alt="" width="272" height="281" align="left" border="0" hspace="0" vspace="0" /></p>
<p><strong>Faux</strong>•<strong>Cabulary</strong><strong><sup>®</sup></strong><br />
<em>The Outrageous Game of Wild New Words</em><br />
First, a crazy definition is read to the group. Next, players use the wacky word parts to create wildly funny new words to fit the definition. Each new word is read out loud, and the “Wordmeister” picks the best one! Faux•Cabulary—it’s where new words come from!<br />
Ages 13 and up, 3-7 players, $29.99 suggested retail.</p>
<p><strong>Faux</strong>•<strong>Cabulary</strong><strong><sup>®</sup></strong><strong> Expansion 1 and 2 – NEW!<br />
</strong>Contains 12 brand new cubes and 120 new definitions to expand the FauxCabulary fun! Add these cubes to your original game for more than 9 million word combinations!<br />
$15.99 suggested retail, available April 2012.</p>
<p><img src="http://images.benchmarkemail.com/client101163/image461890.gif" alt="" width="264" height="280" align="right" border="0" hspace="0" vspace="0" /></p>
<p><strong>Word on The Street<sup>®<br />
</sup></strong><em>The Fast and Furious Tug of Words<br />
</em>On each turn, one team flips over a category card. Then, before the time runs out, they must agree on a word that fits into that category and pull each letter of that word one lane closer to their side of the street. But, if they don’t get it off the street, the other team might pull it back. The first team to pull eight letters off the street wins the game!  Ages 13 and up, 2-10 players, $27.99 suggested retail.</p>
<p><strong>Word on The Street<sup>® </sup></strong><strong>Expansion 1 – New!<br />
</strong>Add these fresh, new categories to your Word on the Street game to keep the fun rolling.<br />
Includes 432 new categories, additional cardholder and timer.<br />
$15.99 suggested retail, Available March 2012</p>
<p><strong>About Out of the Box Publishing<br />
</strong>Since 1999, Out of the Box Publishing has created family games that can be learned in minutes, played in less than an hour, and enjoyed for a lifetime. Headquartered in Windsor, WI, Out of the Box produces a gamut of games. From single-player to party games, from quick and light games to engaging strategy games, Out of the Box games are designed to please the entire family. Inspiring fun has always been our mission, <em></em>and happiness can be found…right <em>Out of the Box!</em></p>
<p>&nbsp;</p>
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